Morpheus

Morpheus

14.10.2013 17:37:37
AUTHOR: GARR


Morpheus walkthrough.

The first thing you should do after installing the game, download the patch and install it.

This game runs just fine on Windows XP if you set screen resolution to 800/600 at 16 bit colors.
You also have to run the game in 95 compatibility mode.

The game starts aboard a ship, stuck in the ice for almost 70 years.
Click and hold down the left mouse button. Move right, then click forward twice.
Turn left and click on the life preserver for a comment.
Go on across to the other side, turn right and go down the left side of the ship.
Turn left and examine the bird eggs.
Turn around, go forward once, turn left and to to the other side.
Turn left and go all the way down the right side of the ship. The door is locked.
Turn right, examine the distress canister and click on the hammer.
Turn around and go back to the rear of the ship and watch a vision of Malherbe hanging.
Go left and up the stairs. Turn slightly right and zoom in on the launch controls.

On the left grab the flare control and move it so that the bottom red dot is third from right, and
the vertical red dot is second from bottom.
Grab the range control button, top left on the display, pull to right to set bottom red dot second
from left. The vertical red dot should remain at the top.
Pull down the launch handle and the balloon should get knocked loose.

Exit closeup, turn slightly right to the cargo bay controls and examine the three dials at the top
left. Examine the four dials at the top right. Pull the cargo release. Exit closeup, turn slightly right
and go down the steps and all the way down the right side of the ship. Turn left, zoom in on the
cannister, and listen to J.C. Pharris. Now turn slightly left and go forward twice, turn left, and
forward onto the cargo bay and fall below.

Zoom in on the letter from Malherbe, examine the body, then read the letter. Exit closeup and
examine the broken steps. Slowly turn left and zoom in on the cargo controls. Pull the right lever
to lower to the next floor. Exit closeup, turn all the way around and open the oval shaped door.
Enter and look down for a comment. Exit closeup and turn around.

Forward twice, left, and forward to the steel garage type door. Turn left and examine the box of
radio active materials. Turn left, step once to the controls, pull right lever and go down another
level. Exit closeup, turn slightly left and examine the rare flowers from Indonesia. Turn left from
the flowers, forward to the steel garage door, turn right and enter the door back to the top deck.

Turn right and go down the right side of the ship to where you listened to the cannister. Enter the
door and forward once to see a jester smoking a cigar. Continue out the other door and wait to
see a woman in a wheelchair. Forward once, turn left and enter the door to see someone go left.
Forward once, slowly turn left, and forward once downstairs. Turn right to the red and white
stairs. Get a closeup of the center bannister and press the skylight control. Now examine the
control. Turn slightly right and froward twice down the right side of the stairs. Turn left to see
someone go through the door. Forward once, turn right and enter the blue and gold door. Slowly
left and down the stairs, turn right and through the door. Slightly right to the center of the room
and through the double door with the light over it. Turn left and zoom in on the solar voltaic
circuits just to look.

Exit closeup. Turn around and get a close look of the aiv sequencer. Push the left button and
enter the control booth. The large green dot on the horizontal display is to the far left, showing
the location of the control booth. Click the handle on the far right just below the dial reading.
Next push the button just below the ventricle sign.

Slide the device in front of you all the way to the left and note that the atrium light is now on.
Push the left button to lower the device. Click the lever on the far right side and move ahead to
the injectors. Push the button on the right. Click on any of the 8 red injectors and the injector
light will come on. Push the left button to lower the 8 injectors.

Click the far right lever to turn the pod around. On the far left, click the lever and go backwards
to the ventricle area. Push the far right button, swing the middle handle all the way left to light up
the ventricle.

Now to return to the original position, push the left button. Click the right lever to go back one,
click it again to turn around. Click the left lever twice to return to where you first entered. The
atrium, injectors, and ventricle are now active. Exit the pod. Turn right and note that the aiv
sequencer lights are now on. Pull down the right lever and make sure the red circle fills up, for a
vision of Jan and his father, Jonathan Cleveland Pharris. Also, the aiv circle has to remain fully
lit for a scene in another location.

Exit the control room and look up high on the wall to examine the lights (what's that switch
for?). Turn slightly right from the lights and through the door, turn right and up the steps to the
main floor and through the door. Turn slightly right and forward twice to the theater foyer. Turn
right and to the right of the large vase, closeup of the projector and pull the handle all the way
down for a movie.

Slowly turn around right and go to the projector on opposite side and view it. Slowly turn right
and view the next projector. Slowly turn right and go to the final projector across the room and
view it. Turn left, enter the theater, turn right. In closeup of the projector, activate it and watch a
film. Turn around and pick up the postcard from the steps and read it.

Go forward once and watch a flashback. Go back to the front of the main stairs and go out the
doors. Examine each of the doors to see who's rooms they are and each requires a three digit
code. Beyond Mexler and Malherbe's rooms, go out the grey double doors to the vaporarium.
Turn right and enter the herbal lab. Zoom in on the table and examine the frog skeleton.

Zoom in on the chair and watch a flashback. Exit the herbal lab and go directly across into the
mud room. Turn slight right and zoom in on the shower in the left corner. Turn around right and
check out the mud bath. Exit the room and turn right.

Go all the way out and up the large main stairs to the second floor. Turn right, forward up short
stairs, turn right, forward once to opposite end, turn left. Click the performance sign (Belle
Swan's favorite music is "Salome and the Seven Veils". Exit closeup to see a scene. Enter the
ballroom, turn left, forward up steps, turn right and examine the binoculars. Back down the short
stairs and up the other side. Turn left and examine another pair of binoculars.

Back down the short steps and turn to face the sign. Slightly right and go click on the wheelchair
for a scene. Caroline receives a pendant from Jan Pharris. On the floor to the left of the
wheelchair, examine the jesters hat. Move right of the wheelchair and go through the gold door
to the orchid atrium. Move forward once, turn left, forward once, turn left to face the double
doors and enter there to check out the diagram of the atrium.

Now examine the red watering pump down to the right of the diagram. Exit the diagram room
and turn right, forward once, turn right, forward once, turn right and examine a butterfly net.
Walk around the atrium inspecting the plants. Standing in front of the large closet doors facing
them, turn right, forward once, turn left and exit to the ballroom. Forward once, turn slightly
right, forward once, slightly left and go out the right side exit under the stairs, and go outside.

Continue forward up the steel steps and on around the corner. Examine the handkerchief on the
bench and watch Grace Thurmon.

Apparently the crab is an obscure clue for Thurmon's door code 244 (two pincers and four legs
on each side). This will definitely be confirmed much later.

Turn right and go down the steps. Turn slightly left, go forward to the bow of the ship. Turn
around and examine the crystal device. Scene of Jan Pharris and Malherbe should play. Face the
device, and slightly left, examine the boat crane. Forward down the left side, turn right, and back
up steps to the crab bench.

Continue froward once to the round shaped decking, turn left and enter the captain's bridge. Turn
right, and to the right of the wheel, check out the second recording machine for a message about
Nov. 17. Check out the captain's wheel and other machines.

Turn left from the captain's wheel and exit the other grey door, turn left and go all the way
around the upper deck, and down the stairs to a lifeboat. To right the lifeboat, examine the snow
for a scene to find out what happened to Ms. Swan's dog. Past the lifeboat, enter the door ahead,
and into the ballroom, then forward once and turn left. Now forward to the left of the wheelchair.

Exit the ballroom door between the stairs and exit the big blue and gold door on the right side of
the big clock. Look at all the boxer paintings. Click the upper part of the missing painting for a
scene. Click plaque on bottom of the frame (Leo Galte-welter weight). Next to the blank
painting, enter the main doors to the gymnasium.

Examine the pool for a scene, free weights and spyglass on the 10's for a scene, the rowing
machine, the fat shaker, the scales - Welterweights upper weight limit is 155 (door code), and the
boxing ring.. Exit the gymnasium, enter the elevator, and go to level 3. Exit the elevator, turn
around, and head straight back to the front of the main stairs and out to all the side doors. On the
left side of the ship model is Galt's room.

Enter the code 155. Zoom in on the bed. Examine the table to the right of the bed and notice the
stolen painting. Open the box with a rose on top. Read the paper inside the lid for the pod code
318. Take the red serum bottle. Exit the room, examine the ship model. Turn right and exit the
door. Head to the elevator, on the back side of the main stairs, and go to level 4.

Walk forward, looking at each pod, pushing the button on each one. Turn around and step twice
towards the elevator, turn left and zoom in on the small retractor machine. Enter 318 (drag the
number wheels up or down) and pull the right handle down. When the scene is over, head to the
secret door in the right wall from the small retractor.

Examine each pod, then zoom in on the big green cocoon at the end (deformed Jan Pharris). Turn
around, step twice, turn left and SAVE. Examine, then enter the pod and insert Leo's serum into
the rose spot.

You appear in front of Molly's rose cart. You need 3 roses. Click the cart a couple of times to
look inside. Slowly turn right and step once to the right of the Bow Street Police Station. Turn
left and enter the station. Examine each of the six maps on the wall. To the right, check the
second desk from the front of the room (muffy the dog last seen at Sweeney's meats). The last
desk has six colored name tags with matching colored pins.

Now turn and go around the front counter and down the left side to the morgue. Go on around to
the jail cells and notice the item in each cell. Continue out the door and note the keys on the desk.
Go back out to the main counter and exit the station. Examine the left window of the barber
shop. Turn right and go back to the flower cart. Turn left, step once, turn left and enter the
boarding house. Step once to the left of the stairs to the library section. Notice the telephone.

Back out to the red curtains, turn left and go upstairs. Turn left and enter the first room on the left
by the window. Notice the knitting needle and yarn in the basket. Click the postcard viewer to
see London and big ben.

Exit, turn around right and enter the middle room. Turn right and see the tea cup, and view the
postcard of Hong Kong. Continue to examine the other four rooms and note all postcards in all
rooms. Leave the boarding house and return to the police station. You now have all the
information to choose the correct colored pin for each map. View the back desk with the colored
pins.

Ophelia, red pin, London, third map from the back end.
Tess, purple pin, Paris, second map from front end.
Molly, green pin, New York City, last map in the back.
Ingrid, yellow pin, Egypt, first map at the front.
Lulu, blue pin, Hongkong Harbor, third map from front.
Kitty, aqua pin, Rome Italy, second map from back end.

Put the rose in Molly's cart. Now turn left, forward twice, and straight into Smedley's Pub. Note
the handle dispensers. Move once to the left side of the bar. There's 3 booths and a dart board.
Turn left to the first booth at the front of the room near the bar. Get a closeup of the darts and
choose the fifth one from the top. You automatically throw it and beer is dispensed.

*If at any time you get a wrong dart, nothing happens and you have to start over.

In the second booth, get a closeup of the darts and choose the top dart.
In the last booth, choose the third dart from the top.

Around at the other three booths, at the last booth on the end of room, fourth dart from top.
Middle booth, second dart from top.
Booth nearest the front door, bottom dart.

Enter the secret passage and move towards the boxing ring. Turn slightly right and get the rose
on the stool. Place it in the cart. Turn left, forward twice towards Smedley's Pub and to the left
once. Turn left and Sweeney's front door is open. Enter, click on the dog tag and flip it around to
see 555.

Go back to the boarding house, go left of the stairs and answer the telephone. Go back to the
police station morgue and examine the body. Get the rose and put it in Molly's cart. You're back
on the ship. Turn left, forward once, slightly left go up the circular stairs. Get in the elevator and
go to level 1 and the Eden room (lounge) and exit the elevator. Turn left and click on the colorful
organ.

Turn slightly left and examine the card on the table (harp, drum, oboe). Exit the card and go
straight back to the corner. Turn slightly left and click on any of the three cards on the table for a
scene. Turn slightly left, go to the bar look at the cigar for a scene when you exit it. Turn left, exit
the tall grey doors into the spinning globe room. Turn left and click on the table with the open
cigar box. Once you witness the argument, click the bottom middle slot to see a box of matches.
Click the top middle bunch of cigars. Click the business card behind the cigars, and turn it
around to see a fountain on the back side.

Exit closeups, turn left and exit the tall grey door and enter the elevator. Go to level 2, exit the
elevator, turn left, go through the doors, forward once, turn right and enter the ballroom. Go just
left of the big poster, turn right and click on the organ. Spin the bottom dial down to Belle
Swan's favorite song (Salome's seven vales). Push the 3 musical instruments, left to right, to
match the card in the lounge (harp, drum, oboe). Push play to see 568.

Go enter the elevator and go to the third floor. Go out front of the main stairs and through the
door. Turn right to Swan's door enter 568. Go forward, turn around left, examine and read
Swan's diary on the table to left of the bed. Now turn around and look at the round makeup
compact on the dresser. You can spray some perfume with the bulb on the bottle. Open the box
with the feather on top and get the bottle of serum.

Head out, turn left, go through the door and around behind the main stairs and use the elevator to
level 4. Turn right in the sanitorium and go through the secret wall door. Turn right and enter the
transport pod. Put the serum on the feather container.

See the bird cage. You return here each time you get 3 different feathers. Go down the right or
left stairs, the out the door between two palm trees. Go forward once and turn left to some
instruments.

If you do not have the patch installed, do not play the drum or the game will crash. Starting on
the left, play each of the instruments, ending with the Oboe. Turn right from the instruments and
forward to the baskets. Click the big basket and watch the snake, then get the feather and use it
on the bird cage. Now turn right and go down the stairs. Turn left, go forward once, turn left and
enter the blue door.

At one end of the room is a toy pyramid for a later puzzle. Enter all the brown doors and get all 5
paintings. Exit to the outside and go directly across to the blue doors on the other side. Go in that
blue door. In this room are five hookahs for a later puzzle. Collect all 5 paintings from the brown
doors. Exit to the outside and to the maroon doors close to the fountain. Enter and see that the
paintings are now in the frames.

You have to arrange the paintings in historical order. The painting to the right of the door is fixed
and cannot be moved. It is the starting point. Working from this point and moving right, the
paintings you need are in the following order;

1. Horseman attacks (starting point, cannot be moved).
2. Woman kneeling (look for blue/pink wall that runs....).
3. Woman dancing for sultan (look for edge of throne...).
4. Battle (look for bodies...).
5. Santa Claus kneeling (look for brown path).
6. Man and woman sitting on carpet (look for pink mountains).
7. White haired man comforting dying person (look for blue banner...).
8. Purple dressed man praying on grass (look for white throne...).
9. Sultan sitting (look for beige robe).
10. Sultan cutting mans throat.
11. Man and woman talking.

When all paintings are correctly placed, watch a video. Put the feather in the birdcage. Turn right
and go down the steps. Turn left, go forward once, turn left and enter the blue door. Turn right,
go to the toy pyramid. Turn it so that the side with circle at top and star in the middle are facing
directly towards you. Exit the door and go directly across to the other door and enter.

At the end of the room with two hookahs, activate the left one for a Triangle.
Go to the other end of the room with three hookahs. Activate the middle hookah for III.
Activate the right hookah to get a Star.

Go to the end of the room with two hookahs. Activate the right hookah for an S.
Back at the end with three hookahs, activate the left hookah to get a Spade.
Place the feather in the cage.

You're back at the Neurographicon lab aboard ship. Turn right, forward twice, turn slightly left
and go up the spiral steps. Turn left and use the elevator to level 3. Go out to the red main steps
and out the door in front of them. Go out the other door beyond the ship model.

In the Vaporarium, click the fountain for a scene between Bill Mexler and Grace Thermon.
Check the backside of the card to see a toilet. Turn left and enter the Mud Room. Go towards the
shower, turn left and click on the toilet for a scene. Afterwards, examine the toilet and get a key.
Use it on Mexler's locker along the wall. See the poster about Hefty Hilda and the 386.

Go out, turn right, through the door, turn right and enter 386 at Mexler' door. Move forward into
the room, turn left and click on the bed for a scene. Turn around and examine the items on his
dresser;
Letter on the far left side.
Stamp machine, operate it to see a card.
Trash can at lower right.
Inside the dresser drawer; rubber stamp letters.
Cigar box above the drawer;
there's seven items you can examine.
Box with spade on top; read note under lid, and get potion.
Door to left of the dresser. Go in and flush the toilet.

Exit, turn right and go out to the elevator behind the stairs and up to level 4. Turn right and go
through the secret door, down steps, turn right, enter the pod and use the potion on the spade.

You begin Mexler's dream world in front of Madame Lucinda's fortune cart. You return here
after solving each of three puzzles. Examine the cart. Turn all the way around and click on the
organ by the merry-go-round. Note the six colored balls above the organ keys and the knobs
below the balls. Back off once and note the carousel horses on the organ.

To the right of the merry-go-round, move to the horse racing game booth. Note the colors and
horse names. Click the starting pistol at the top right of the board. The winning ticket is
displayed. Note the names, numbers, and colors. Now turn around and return to the carousel
organ. Zoom in on the organ. According to the winning ticket, starting at the left, pull out the
knobs to display from left to right, 4 3 6 1 2 5 and play the organ. You take the Queen of Hearts
to Madam Lucinda. Click it on the cart.

Turn right from the organ, then forward once and turn right and move to the huge doors with Fun
House over them. Enter and click on the curtain, paying close attention to the different events.
After the show, turn left and move forward towards the ferris wheel 2 times. Turn right, so that
you stand in front of the King Colossus banner, and zoom in on the 2 trash cans to see a rat. Take
a ride on the ferris wheel.

Now turn slightly left, forward once, turn right and to the wagon with tires and go up the steps.
Examine the three exhibits in the closest zoom in, paying particular attention to the middle one
(important clue - click on the scales). Exit the trailer and read the piece of paper on the ground
about King Colossus (important information). Turn slightly left, and forward three times. From
the right of Madam Lucinda's cart, notice the Fat Lady Banner. Just to the right, try out "What
Kind Of Man Are You" game. Note the numbers 150, 75, 25.

Move right and forward twice. Turn left to the What A Lady sign and click on the trash can to see
the rat again. Just to the right, move to Beula's Weight Guessing booth. From all your notes, you
should derive 425 as the weight. Enter that on the machine in the middle and pull down the lever.
Place the Queen of Diamonds on Madame Lucinda's booth.

Return to the 2 trash cans by the King Colossus sign next to the ferris wheel. Examine the two
cans to go behind the fence. Enter Beula's trailer and examine the contents of the suitcase under
the bed. Exit the trailer, turn right and head for the stage door and enter. Pull down power switch
and make sure you hear a clunking sound telling you the power is on. Remember the events you
watched in the Fun House show?

The ropes have knots on them. Draw 5 knots on a piece of paper and label them from left to
right, A B C D E. Pull down the knots all the way in this order, E C A B D. Place the Queen of
Clubs on Lucinda's cart, exit, and you return to the Neurographicon lab. Turn left and go up the
spiral stairs. Enter the elevator and go to level 3. Exit out the door in front of the main red stairs.
Continue on through the other door, turn right and enter the Herbal Lab. Turn left and go to the
machine on the wall. From all your notes, you know to push Death, Soul, Earth and see 411.

Go out, turn left, through the door, turn left to Malherbe's door and enter the code 411. Enter the
room, turn left and examine the black notebook on the desk. Zoom in on the top of the page to
see Claire Moon 324. Click the paper several times again to listen to all messages. Now open the
box on the desk... no serum. Exit, turn left, go to the other end of the ship model, turn right to
Moon's door and enter code 324. In the room, look at items on both sides of the bed. Crank the
music box.

Move to the mirrored dresser. Zoom in and click the diary. Read it and click on right side pages.
On the final page is an important letter mentioning a mirror image of a pendant. Now to confirm
Grace Thurmon's room code. Exit, turn right, go through the door. Use the unmarked gold and
blue door on either side of the main stairs, just outside the theater, to go downstairs through a
door, then through the door with a light over it.

Turn left to the Solar Voltaic Circuit and press the button on the right. Enter the mobile control
unit. Push the button on the right to raise a ladder, go down and turn slightly right, forward once,
turn right and read the work order. Notice the mention of 40 degrees. Turn around right, forward
once, turn left and exit back up the ladder, push the left button, exit the mobile unit, turn around
and exit the level by going up stairs to either side. Head out past the main stairs to the
Vaporarium and the water fountain.

Click forward beyond the fountain and note the color associated with each of the 3 doors. Turn
around, examine the fountain and click each of the fountain colors. The left blue is 40 degrees.
Middle brown is 120 degrees. Right purple is 80 degrees.

The Vaporarium is 3 times hotter than the Frigidarium.
The Tepidarium is 2 times as hot as the Frigidarium.
The clue from the uranium furnace work order gives a total of 240.

Turn around and adjust each door temperatures as follows;

Frigidarium 40.
Vaporarium 120.
Tepidarium 80.

Enter the Vaporarium. Turn left and examine the towel on the wall. Turn back right and go
through the shower door. Operate any shower, turn around and examine the door to see 244 (so
the crab on the bench was correct). Exit the Vaporarium, continue out past the fountain, to the
left of the ship model go to Thurmon's door and input 244. Inside, turn left and click on the crate
in the corner. Open it to see dolls.

To the right, notice 4 monkey designs on the closet doors (a clue?). Turn right, zoom in on the
bible on the night stand. Open and listen to the letter. Move towards the door, turn left and open
the blue hat box, click on the doll for a scene. Now turn right and click on the box with a flame
on the lid, on the table and grab the serum bottle. Exit and turn left, go through the door and use
the elevator behind the main stairs and go to level 4.

Turn right to secret door and go down. Turn right, enter the pod and put the serum in the fire
receptacle. You're in front of a shack. Enter to see 3 figurines. You'll be getting 3 different
torches to destroy the figurines. Exit the shack. Turn left and head down the beach twice. Turn
left and head down the path next to the shoreline. Turn left and zoom in on the cemetery.

Only children buried here and the one for this puzzle involves the headstone to the far right about
a boy that died at the age of 6. Exit the graveyard view, turn right and enter the door of the
monument. There are six caves. Just start entering them in a random order and eventually a
monkey statue will appear. Turn it around and look at the writing on the back and read it. Place
the monkey in the far right headstone. Get it wrong and you have to do the six caves again. Use
the fire on any figurine.

Outside the hut, turn right and go up the steps by the water. Here are eight totems. When you
hold left click and hold the cursor passing one it makes a sound. Start at any of the totems, hold
left click and slowly start turning to the right. Keep going and it eventually starts spinning really
fast on it's own. Place another fire on the figurines. Outside the shack, turn left and go forward
twice, then turn right and enter the cave. SAVE as basket cave.

Enter the basket in the middle, beyond the center globe. Click the handle down and go up. Click
the center lever once, then click the right handle to go down. Exit the basket and notice the center
basket controls the light. Slowly turn left and enter the basket to the left of the globe. Click the
handle to go up. Click the center lever once, then click the right handle to go down. Exit the
basket and notice the globe is now open.

Enter the basket to the right of the globe, click the handle to go up, click the center lever once,
and click the right handle to go back down. Exit the basket and notice the reflection has moved.
It needs to shine on basket to left of the globe. Go back up the basket to the right of the globe and
click the center lever once again. Click the right handle to go down, exit the basket. Go back up
the basket to the left of the globe, slowly turn right and you should get a forward arrow. Follow
the walkway out through the waterfall and use the flame on the figurine.

You're back in the lab. Turn right and click forward as if to leave. Click on Claire, then on her
pendant. Make a square on a piece of paper and divide it into 9 smaller squares. Copy the design
exactly as shown. Now you need a mirror to assist in the next door code. Turn around, go
forward once, turn around and click to the left of the stairs to go up, and use the elevator to the
third floor. Turn left to Jan's door.

Hold your drawing in front of your mirror and input the reflection image at the door. Forward in
the room and click on the mirror. After the scene, the mirror shatters. Copy this new image on a
piece of paper. Exit the room and straight across to J.C. Pharris' door. Input this new image
exactly as shown on paper. Move forward and enter the pod. After the scene, turn around and
examine the ice pick, then take it.

Turn around, examine the frozen body (what's that at the top, VI or IV?) and pick the ice. Read
the long journal through Dec. 13 and click on the sealed letter.

Turn left and click on the marble table for a scene and listen to the letter. Wait and watch till the
credits show.

AUTHOR: GARR
 
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