Super Mario Bros. 2

Super Mario Bros. 2

17.10.2013 23:19:50
Mario2.txt version 1.0: A Catalog of all Available Game Genie Codes for
Super Mario Brothers 2--compiled by Adam Blake

Please contact me with more codes, info, or help with this text file (did I
make spelling errors?)

Adam Blake
342 Downing Road
Riverside, IL 60546
(708) 447-1245

Email me at u40915@uicvm.uic.edu

Updates to this file will be provided as I create more codes.
They will be named version 0.1, 0.2, etc. and the update files will be called
mario21.txt, etc. The new mario2.txt files will be named 1.1, 1.2, depending
on their contents. The new mario2.txt files will be mario211.txt, etc.

Code Alert

I need more codes, especially codes for super mario brothers 2 and 3. The
most desirable codes are codes I do not have which, either alone or in
conjunction with other codes, affect the music or sound effects of any mario
game, or any Nintendo game, for that matter. However, the empirical spirit
which I obey dictates that ALL codes are important. SEND ME ANY CODES WHICH
DO NOT APPEAR ON THIS LIST FOR ANY SUPER MARIO BROTHERS GAME, EXCEPT FOR THE
ONES WHICH APPEAR IN THE GAME GENIE INSTRUCTION BOOKLET OR THE GALOOB WEB
SITE. The key to a good code is its uselessness. Although codes which
increase the number of lives, items, etc. are useful, the interesting ones
have no practical advantage. I also want to know if any code on here has
effects other than the ones I have listed. I have not gone through the games
level by level for each code.

Attention Engineers, Hackers, and Computer Geeks

The instruction book which comes with the Game Genie fails to explain exactly
what the hell the thing does to the NES. Although I do not know precisely
how a NES works in detail, I feel this information would be useful, possibly
opening the potential for "directed coding," i.e. designing a code based upon
the desire to elicit a certain effect. The closest I can come to this is a
systematic approach to varying existing codes, and a completely random
approach to discovering totally new codes. This is a frustrating process.
Anyone with a technical bend, please contact me through any of the
aforementioned means with some info/insight.

Attention Everybody

I want some nice-looking famicom (not super famicom) systems and accessories.
I could use Jap->U.S. adaptors, famicom games (Super Mario 2 (lost levels,))
or any multicarts you might happen to have.

Thanks in advance.

Game Genie codes for super mario brothers 2

I created almost all of the codes for mario 2. Credit is given where known,
but this is hearsay and as such it is not terribly accurate.

A few of the mario 2 codes come from: NESJournal #5

Super Mario Brothers, Mario, Shyguy, Pidgit, Wart, etc. are trademarks
of Nintendo of America

Game Genie is a trademark of Galoob

Super Mario Brothers 2

Music Codes

EPSETA-Bass is screwed up.
EKOETI-Drums are screwed up nicely.
EIKEPS-Bass is odd.
EKIEPS-Wonderful code which switches drum samples and sfx. Just listen to
the character select music!
EKAEPS-Title like EKIEPS. Also a behavioral code.
EPOPPI-Plays wart music.
KPIEPK-Music sustains longer between scenes. Also a graphics code. Also a
behavioral code.
EKPEPS-Drums slow to off.
EPKEPK-Music starts early. Also a graphics code. Also a behavioral code.
AEKEPK-Bizarre music alteration!
KAAEPK-Great weird music! Also a great behavioral code.
KATEPK-Like the clarinet code for mario 1.
EPOEPI-Like the mario 1 banjo code.
EPOPEI-Some instruments cannot keep up.
EPOPOI-Similar to EPOPEI.
EPOPOS-Similar to EPOPEI.
EIKPOZ-Freezes, but music continues with odd drum samples.
KIGOPE-Odd intro.
EKAAAE-No harmony parts.
KOTAGE-No harmony.
ELGOPE, EGGOPE, EAGOPE, AAGOPE, ZAGOPE, EIGOPE, EYGOPE, GGGOPE, TIGOPE,
EAGOPE-All these codes screw up the beginning of the pregame music amazingly,
but none of them last for more than 20 seconds. They always make a perfect
transition into boring normal level music. I need codes which do this kind
of thing without ever resuming normal music.
IANOXG-Certain parts are doubled and track oddly.
PEGELI-Drums slow/off.
XZZOEK-Certain notes sustained longer.
ELKELG-Great noise when you die. Also a behavioral code. I need a code
which, when you die, does not resume the level so this music can go on
longer.
ELKELS-Title music is odd. Freezes.
ALKELI-No bass, some parts are scrambled.
PLKELI-Bass is playing all the wrong notes.
GENPAS-Great freeze with strange music/sfx blend.
GLKELI-Weird bass.
EIKELI-No bass, parts screwed up.
EGKELI-Bass screwed up.
EGKELS-Nice-sounding freeze.
EZKELI-Weird bass.

Behavioral Codes

KEZEKZ-When you pick up an item, you transport to the top of the screen.
SEZEPS-Same as KEZEKZ but you don't go as high.
PAZEAZ-When the pidgit lands, subcon shakes.
UOZEAZ-No enemies.
EOZEKI-Mario goes on a picking-up frenzy, falls through the ground and dies.
You can delay this if you land on an enemy, and you can make mario go through
strange graphic changes.
EKPETZ-Some enemies are gone.
EKIEPZ-Enemies appear from left. Also a graphics code.
OPEOPE-Drill mario spins and sometimes goes through ground.
KPIEPO-Mario can control enemies with B. Also an SFX code. Also a graphics
code.
EPIEPO-Like KPIEPO except it also affects SFX differently. Also a graphics
code. Also an SFX code.
KPIEPK-Mario's control is incredibly strange! Enemies fall into the ground.
Also a music code. Also a graphics code.
EKAEPS-Hearts appear every time you kill an enemy or throw something. Also a
music code.
EPKEPK-Mario's control is very strange. Also a music code. Also a graphics
code.
PKKEKK-Mario can control pidgits and make them jump with A, even while they
are in the air already! Mario himself, however, cannot jump.
KAKEPK-All the characters now flail their legs like Luigi when they jump!
KAAEPK-Characters shake and can't stand still. They can jump the entire
height of the screen. Also a great music code.
KASEPK-Mario's control is odd. Mario has tremors. Also a graphics code.
KPZTSZ-Mario falls through things.
XEEEEE-Unlimited vegetables, coins, etc.
LEEOPE-Same as XEEEEE.
EPAPPI-Enemies don't stick to their routes, they fall off ledges.
EPOPAI-Enemies spontaneously disappear, mario appears at top of screen.
EPEOPI-Enemies fall through ground.
EELPOT-Enemies walk through things.
EEAPOT-Enemies spontaneously disappear.
LEAPOT-Enemies spontaneously disappear. Many odd effects. One time I threw
a POW block and the music did an OOOVYU freakout, the sky turned green, and
the game froze! Experiment with this one.
UEAPOT-Another unpredictable code like LEAPOT.
TEAPET-Enemies and vegetables float at the top of the screen.
TEAPIT-Pits.
ELKELG-Cannot kill enemies. Also a music code.
USSUSS-Mario does not interact with enemies.
EEEULT-When you kill certain enemies, they fly straight up.
TELPOT-Ghost-like enemies walk through objects.
POPAET-When throwing things to the left they travel further.
YPYPYP-POW blocks change into other objects.
APAPAP-You can put things in midair and stand on them.
LEGOIO-Plants become coins.
TEAPOP-Enemies fall from screen on sight.
TEAPOT-Enemies are immobile.

Specific Graphics Codes

AAZENZ-A cool-looking freeze.
PAZEOZ-When mario gets hurt, he stays looking "negative."
EOTETZ-Scrambles the graphics in the pre-level wonderfully.
EKKELV-The scene frequently shifts in a confusing manner. Also a SFX code.
EOSESI-The scene occaisonally shifts.
EIKESO-Everything is a nice red-and-white.
EISEPK-Scrambled nice-looking freeze.
EKIEPZ-Odd background in pre-game. Also a behavioral code.
KPSEKI-Mario look different.
KPIEPO-Pre-game graphics odd. Also an SFX code. Also a graphics code.
EPIEPO-Just like KPIEPO except affects SFX differently. Also a graphics code.
Also an SFX code.
PPIEPO-Adds stripes to level. Also an SFX code.
OPIEPO-"Slot machine" graphics. Also an SFX code.
XPIEPO-"Slot machine" graphics. Also a level altering code. Also an SFX
code.
TPIEPO-Adds stripes, other effects just like XPIEPO.
VPIEPK-Cool-looking freeze.
KPIEPK-Graphics are odd. Also a music code. Also a behavioral code.
EPKEPK-Enemies are negative images. Also a music code. Also a behavioral
code.
AAKEPK-Negative enemies.
KASEPK-Adds stripes of color in pregame. Also a behavioral code.
KATEPK-Mario is a shadow. Also a music code.
KIZEKE-Adds stripes of color.
ISOOPE-Very minor graphical substitution.
EPZPPI-Nice freeze.
EPOOPI-Nice freeze.
EINPOZ-Negative title screen.
TEAPOG-Vegetables are fragmented.
TEAPYT-Slot machine graphics.
LLLOPE-Door sprites replaced.
ELLOPE-Door sprites replaced.
EPOPPK-Purple sky!
ELVISS-Odd character select screen.
EPOAAE-Slot machine graphics in pregame, enemies and powerups blink rapidly
and move in slow motion.
AEAEAE-Slot machine freeze.
AKAEAE-Slot machine freeze.
GEAEAE-Screen scrolls, but mario does not go with it.
OEAEAE-Nice freeze.
TEAEAE-Dumb freeze.
LYLOPE-Substitutes other sprites for doors.
LYKOPE-Similar to LYLOPE.
ELKELA-Slot graphics in pregame, graphics odd.
TSOOPE-Great-looking freeze when you pull a vegetable.
ATEOAG-Mario is black!
ELSELI-Scrambles graphics behind you.
ELKELL-Scrambled pre-game graphics.
POZEXL-Rippling water sprite substituted for upper-left corner of green
platforms.

Level Altering Codes (Alter level structure, not sprites themselves.)

KAZETZ-Holes in the ground.
KEZETZ-Many extra enemies. There are 5 enemies where there should be only
one.
KPZETZ-Pits in the ground.
KZZETZ-The level is rearranged.
KXZETZ-The enemies are different.
KLZETZ-The level is rearranged.
KUZETZ-The enemies are different.
KGZETZ-The level is rearranged.
KEZETZ-same
KTZETZ-same
KNZETZ-The level is nicely different.
EKOSSE-The level loops.
XPIEPO-Eternal plunge with enemies. Use invincibility or you will soon die.
Also an SFX code. Also a graphics code.
TEAPAT-Rearranged levels.
TEAPPT-Rearranged levels.
TEAPTT-Rearranged levels.

Graphics Scramblers

Similar to the OSTENA family in mario 1, these codes switch certain
sprites with other sprites.

EEEEEE-does not affect pregame, but is wonderful in game!
KKZOPZ-When mario is not scrolling vertically, graphics look like the mario 1
2020 graphics codes!
PEEEEE, ZEEEEE, GEEEEE, KEEEEE, IEEEEE, SEEEEE, TEEEEE, YEEEEE-These all are
like OSTENA and are great!

SFX Codes

EKKELV-The sound effects for jumping and climbing change. Also a graphics
code.
KPIEPO-Changes effect for character selection. Also a graphics code. Also a
behavioral code.
EPIEPO-Just like KPIEPO but the sound effect for throwing keeps changing.
Also a behavioral code. Also a graphics code.
PPIEPO-Changes character select effect. Also a graphics code.
OPIEPO-Changes character select effect. Also a graphics code.
XPIEPO-Changes character select effect. Also a graphics code. Also a level
altering code.
IKAAAE, PKAAAE-Constant effect is going all the time.
EEAAAE-Mario does not make that falling noise at the beginning of the pregame.
IGEAPO-Sound effects for shrinking are odd.

Failed Codes

UAZEAZ-This code worked one time, and it was the coolest thing. Mario was
jumping around in slow motion inside what looked like a warped fantasy slot
machine (not the one in the sub-game.) Try it out.
IIIOPE-SFX code which does nothing I can find.
NUUVYA-No description available.
YYYVYU-No description available.
 
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