Broken Helix

Broken Helix

13.05.2008 16:52:35
~B
From: jeremiah@mauchly.ece.wisc.edu (Jeremiah Williamson)
Subject: Broken Helix Walkthrough Complete!
Date: Thu, 19 Jun 1997 17:32:44 -0500 (CDT)



+------------------------------------+
| BROKEN HELIX WALKTHROUGH(S) |
| |
| Compiled by Wolverine Inc. |
| URL: www.ece.wisc.edu/~jeremiah |
| mailto: jeremiah@ece.wisc.edu |
| |
+------------------------------------+


NOTES: The following guide is meant to provide a full walkthrough of the game
allowing the user to pick up all of the powerups. If you keep running into
problems with time, especially if the military is showing up too soon, it
might be a good idea to ignore some of the powerups and find a shortcut
through the level. Notice that within each section plot lines may seperate
slightly and will be noted as such.


GENERAL HINTS, TIPS & NOTES:
1) Avoid roving security cameras by watching their position on map. When
they are moving away from you, move in and stun them quickly.
2) You can safely be spotted twice by security cameras.
3) If you destroy a camera before diffusing the second bomb you lose 3
minutes of time before Fitz will detonate the bombs.
4) Once on Level 3 security cameras become pretty much irrelevant except
to view the contents of rooms.
5) Try to stun an armed scientist and search him for any items he/she may
have. Then kill 'em to remove them as a future annoyance!
6) DO NOT engage the military unless you get the Alien Weapon.
7) When you need to follow a character turn on the map and try to stay
one step ahead in order to clear the way. If you get too far ahead
they'll stop where they are until you get close again. If they move in
a different direction re-position yourself in front along their line of
travel.
8) If you get far enough away from Reese/Jenkins/Warrior (on the map!)
you can safely move about to get powerups since they'll be left alone.
9) Wat ya starin' at grunt? dGet goin'! Time's a wastin'!


CHEATS: ???


PLOT LINES AND GAME PATH: (NOTE: () surrounds Extra Sections)
1 - Reese
SECTIONS: 1,2,3,4,5,6,7,8,11,13,15,16,17,18,19,20,22,(23),24,27
2 - Hybrid
SECTIONS: 1,2,3,4,5,6,7,8,11,13,15,16,17,18,19,21,22,(23),25,26
3 - Fitz/Sara
SECTIONS: 1,2,3,4,5,6,7,8,10,15,16,17
4 - Military/Jenkins
SECTIONS: 1,2,3,4,6,(7),9,12,14


EXTRA KNOWN CONTROLS:
1) Changing the Camera Angle:
Zoom In - Select + Left on the DPad.
Zoom Out - Select + Right on the DPad.
Pan Down - L2
Pan Up - R2
2) There is an alternate method of cycling through your weapons. Use
Select + Up/Dn on the Directional Pad.
3) Don't forget that Select + Triangle allows you to recharge your energy
without going into the inventory screen. This is VERY important in the
big battles.


SOME ITEM INFO:
---------------
Relative strength of different Armors:
Normal Armor - 50 HP Energy Armor - 100 HP Heavy Armor - 150 HP

Need to completely fill energy bar:
Small Energy - 14 Large Energy - 4 Energy Pack - 1

Needed to completely fill health bar: Health - 7 (approx?)


KEY NUMERING:
-------------
1) Blue (looks purple to me)
2) Green
3) Red (closer to orange)
4) Dark Pink (kind or a reddish/pink/lavendar sort of color)
5) Yellow
6) Light Blue
7) Silver
8) ??? I've never seen a key labeled #8.
9) Robot Command Center
10)Pink
OTHER KEYS: Gas Key, Blue Diamond, Lift Key


HITPOINTS OF VARIOUS GAME CHARACTERS:
-------------------------------------
SARA 30 JENKINS 30 REESE 70 BLACK DAWN 800
QUEEN 1500 WARBOT 1 850 WARBOT 2 100 MAINTBOT 20
WARRIOR 80 RIG 850


MAP DOT KEY:
------------
Yellow = Security Camera Red = Potential Enemies
Purple = Person to Follow Green = Ally






+------------------------+
| FULL WALKTHROUGH(S) |
| All Powerups |
+------------------------+


LEGEND:
SE = Small Energy GR = Grenade NA = Normal Armor
LE = Large Energy HE = Health EA = Energy Armor
EP = Energy Pack CD = Save Game CD HA = Heavy Armor



*SCENE: Given mission to diffuse bombs.

SECTION 1 - LEVEL 1 - DIFFUSING BOMB #1
----------------------------------------
ITEMS: (1 LE, 1 GR, 1 CD, 1 HE, 1 SE)

PLOT 1,2,3,4 - Listen to demands and the clock begins to run with 20 minutes to
spare. Let Black Dawn kill the first 4 scientists coming through the door.
Enter the complex and enter the first door on your left. Stun the scientist
and to get LE. Pick up the GR & CD and leave room. Enter room across hall,
stun the scientist for an HE. Pick up the Blue Key and SE. Leave, go
down hallway to the Men's bathroom. Stun the security camera and diffuse Bomb
#1. Go back into hallway and turn right into small corridor avoiding security
camera. Pick up SE, HE & enter the elevator to Level 0.

PLOT 1,2,3,4 - GOTO SECTION 2


SECTION 2 - LEVEL 0 - TURNING OFF THE AUTOGUNS
-----------------------------------------------
ITEMS: (2 HE, 3 LE, 2 SE, Plasma Weapon)

PLOT 1,2,3,4 - As you get off of the elevator...
*SCENE: Alien probe shows pic of DNA strand & Alien.
Enter Satlink and stun the first two scientists for HE & LE. Turn off the
3 Auto Gun switches on control panel as you enter the room. Explore the room
to get more powerups. Enter the Robot Command Center and stun the scientist
to get a LE. Pick the HE, take control of the Maintbot and maneuver through
one of the holes in the center of the room to grab the CD & EP. Bring these
items back to you. Go back to Level 1.

PLOT 1,2,3,4 - GOTO SECTION 3


SECTION 3 - LEVEL 1 - ONWARD HO! TO LEVEL 2
--------------------------------------------
ITEMS: (5 SE, 2 LE, 2 HE, 1 GR)

PLOT 1,2,3,4 - As you exit the elevator enter the crawlway to your left avoiding
the security camera. Ready your plasma gun. Kill the 2 spiders and get
powerups. Emerge on the opposite side of the level. Pop up behind the
partition and grab an HE & GR. Exit by the door into the conference room,
kill the spider and grab the LE. Leave the conference room and go into the
women's bathroom. Kill the spider and get the HE. Go back into the conference
room and stun the security camera through the glass. Leave, go the end of the
hall. Use the Blue Key to enter the room. Stun the first camera to your right.
Go to your left, stun the camera then stun the scientist at the end of the
hall to get an SE. Use the elevators to get to Level 2.

PLOT 1,2,3,4 - GOTO SECTION 4


SECTION 4 - CLEARING LEVEL 2:
-----------------------------
ITEMS: (3 HE, 2 LE, 3 GR, 3 CD, 2 NA, 6 SE, 1 EP)

PLOT 1,2,3,4 - Exit the room and enter the far bathroom. Stun the scientist for
Green Key and grab the HE. Destroy the fan and head up the ramp killing any
scientists in your way. Enter the room at the top of the ramp. Kill the
scientists in the room (they just have Green Keys). Get the LE at the end of
the room then enter the Robot Command Center. Get the SE and CD and take
control of the Maintbot. Maneuver it through the door opposite the door at
the top of the ramp. Go through the opening to the right to get 3 GRs and
another Green Key. Bring it back to you and ONLY give Jake the grandes. Let
the Maintbot keep the Green Key. Maneuver it back into the room with the fans
and straight ahead into the Greek Key room. Avoid picking up the power ups and
enter the hole in the rear left corner. Bring the Silver Triangle Key, NA and
CD back to you. Go into the room w/office cubicles, destroying the 4 fans with
your plasma gun and pick up the 4 SEs. Head down the hallway. At the
intersection, take a right. Destory the 4 flying shooters. Follow the
corridor around the left hand corner. Enter the first room on the right, kill
the scientist and collect an LE. Leave, head right through the corridor and
around another left hand corner. Enter the room on your right and kill the
armed scientist. Talk to the white coat scientist, get the HE and Red Key.
Leave and enter room across the hall. Kill the 2 armed scientists and talk to
the white coat scientist. Turn the 2 Auto Guns off at the console, middle top
of the ramp. Grab the SE, leave and head to your left around another left hand
corner. Enter the Communication Center on your right. Kill the scientist and
grab the CD. Leave heading right. Go back to the cubicle room and through the
Red door. Kill the fan and grab the NA, EP and HE. Leave.

PLOT 1,2,3 - GOTO SECTION 5.
PLOT 4 - GOTO SECTION 6.



SECTION 5 - DIFFUSE BOMB #2 AND ESTABLISH COMM LINK
---------------------------------------------------
PLOT 1,2,3 - Head into the Green Key room, stun the 2 security cameras and
diffuse Bomb #2. Grab the SE and HE and head to the Communications Center.
*SCENE: Shield surrounding base
Talk to the reporter twice to get the Lift Key and the Amplifier. Use Lift Key
to enter elevator in room. Back to Level 0. Head to Robot Command Center.
Give Maintbot the Amplifier and maneuver through one of the holes in the center
of the room. Insert the Amplifier.
*SCENE: Dish penetrates the shield.
Head back down the elevator to Level 2 Comm Center. You'll receive the password
for Level 3 to access Broken Helix files

PLOT 1,2 - Either kill the reporter or leave the room without speaking to her.
Head right and around left hand corner and take left to second Red Key Door.
Enter and use elevator to get to Level 3. GOTO SECTION 6

PLOT 3 - Talk to the reporter and follow her to the elevator down to Level 3.

PLOT 1,2,3 - GOTO SECTION 6


SECTION 6 - LEVEL 3 - BROKEN HELIX FILES
----------------------------------------
ITEMS: (2 CD, 3 Pills, 4 SE, 2 HE, 1 LE, 5 GR, 1 EP, 2 NA)

PLOT 1,2,3,4 - Kill the hybrid as you exit the elevator. Grab CD and kill
2 more hybrids (+ their heads & arms!). Talk to white coat scientist to your
left. Stun her to get the Dark Pink Key. head up ramp, stun scientist, kill 2
heads grab HE & leave.

PLOT 2 - Enter one of the Medlabs and talk to a hybrid to get the Gas Card.
Use it at the 3 consoles in the ring corridor. Talk to a Medlab hybrid to
get the Blue Jewel.

PLOT 1,2,3,4 - EXTRA: There are 4 SE's in the Ring Corridor and an
LE in one of the Medlabs. Enter a Robot Command Center. Maneuver the
Maintbot to one of 2 outside ring doors that don't require a key, Head down
the hallway and enter Lab 2 across from the elevators to Level 4. Pick up
3 pills and HE and bring them back to you. Take a virus antidote and leave
the room. Head to Lab 2 and use the Silver Key on the 2 rooms flanking the
exit elevators to get powerups.

PLOT 3 - Go back and talk to Sara to give her an antidote. She'll now move to
the exit elevators.

PLOT 1,2,3 - Enter Lab 2. Use the Password at the console you got the virus
antidote pills from to get the Broken Helix Files. Enter elevator to Level 4.

PLOT 4 - Head back to center room and talk to Tonka. Get Black Dawn's orders.
Keep Tonka CLOSE and try to kill before he does. "Follow" him to destroy the
computrs with the Broken Helix files. Enter elevator to Level 4.
(NOTE: It is advisable to kill all of the scientists, hybrids and
maintbots on this level BEFORE talking to him. As a matter of fact, you can
run through SECTION 7 to pick up the extra powerups before arriving at the
Command Center.)

PLOT 1,2,3 - GOTO SECTION 7

PLOT 4 - GOTO SECTION 9


SECTION 7 - GETTING THE YELLOW KEY
----------------------------------

PART 1 - LEVEL 4 GETTING TO THE WARBOT ASSEMBLY
-----------------------------------------------
ITEMS: (4 GR, 1 Pill, 1 EP, 2 HE, 1 LE)

PLOT 1,2,3 - Try to stun bomb toting scientists to get GRs if you can. Head
through the right door and down the U-shaped corridor to the right. Get 2 GRs,
Pill & EP from room at end of hall. Head back, enter 1st bathroom to grab the
HE. Enter 2nd (ladies) bathroom and talk to the scientist. Stun her for an
LE. Grab HE and leave. Head to your right down the corridor and enter the
room at the end of the hallway on the right. Kill the hybrid and get 2 GRs and
an NA. leave and enter side car through door to your right.

PART 2 - LEVEL 5 - WARBOT ASSEMBLY
----------------------------------
ITEMS: (7 SE, 2 NA, 4 LE, 3 HE, 2 HA, Rapid Fire)

PLOT 1,2,3 - You're now in the first part of Level 5. Kill the Warbot and grab
the SE to your left as you leave the elvator. Head for the door under the
Danger sign. You're now in the first part of the Warbot Assembly room. Grab
the LE behind a crate to your left as you enter then head to the end of the
room. Jump up the crates to get LE & HA. Leave the room and enter room across
from Level 6 elevators.
*SCENE: Alien Mind Probe shows Med lab 01 on Level 7 and subjects in cryo
chambers.
(NOTE:There is another HE and LE that you can drop to but personally
I think its a waste of time!)
Grab SE and take lift up. Kill the two fans and head left to get NA. Now
enter the upper level of first part of the Warbot Assembly Room. To left is
SE, security camera and purple 3 dot switch. Hit the switch then take ledge
to end. Get on moving platform. Get on 2nd and get off on the other ledge.
Kill fan and head to the end to get LE. Take 2 more platforms into the 2nd
room. Jump onto the ledge before the lift drops if you can. Follow the ledge
to the end, pick up SE and wait for Platform #1. Get on it and quickly jump to
the Pink Key. Floor: look around to get LE, SE and NA (behind crate). Kill
the 2 Warbots and fan and jump to the HE. Go up crate stairs and back on the
ledge. Use moving platforms to enter the next room (3 platforms to ledge with
2 SEs then 3 more to the next room). Kill 3 Warbots and pick up HE, LE and
Rapid Fire. Jump up crates to ledge, get LE and head down hallway to get HA.
Enter the crawlway sidecar.

PART 3 - LEVEL 4 - CRAWLWAY
---------------------------
ITEMS: (5 GR, 2 EP, 3 LE)

PLOT 1,2,3 - Use Automap to get around in the ducts. Destroy the
floating guns w/Rapid Fire weapon. The following powerups are available (2 GRs,
EP, 3 LEs). To get the all do the following at each intersection: Take right
at first 4-way & get GR at end. Back at 1st 4-way take right follow to get LE.
2nd 4-way go straight to get EP and follow loop to 3-way. Take left and follow
around corner to left. Take 1st right and follow for 2nd LE. Take right at
next 3-way around corner and right at next 3-way to end for LE. Backtrack to
3-way and go straight. Follow corner to right. You'll descend and emerge in
room. Kill 3 hybrids, get EP, 3 GRs and Yellow Key. Enter door by glass.

PLOT 3 - Go out door to right with Yellow Key, get Sara and re-enter.

PLOT 1,2,3 - GOTO SECTION 8


SECTION 8 - COMMAND CENTER - MEETING FITZ
-----------------------------------------
ITEMS: (1 CD, 3 SE, 1 LE, 3 HE, 1 EP, 1 HA, 1 GR)

PLOT 1,2,3 - Talk to the scientist behind the glass w/Broken Helix files
equipped. Get CD and enter side car to Command Center. DO NOT stun any
scientsts or speak to them w/an angry expression! Explore level to get powerups
before talking to Fitz. Take lift up, find LE & HE. Enter the Pink Key door
for awesome powerups. Now go talk to Fitz.

PLOT 1,2 -
*SCENE: Fitz shows video of mutants to you.
He will now diffuse the bombs on the elevators to Level 6. Enter sidecar to
Fitz's right at rear of Command Center. Enter the elevator and take to Level 6.

PLOT 3 -
*SCENE: Fitz shows video of mutants to camera during telecast.
Fitz gives you Robot Command Center Key for Level 5 Warbot Assembly Room.
Follow him through rear sidecar.

PLOT 1,2 - GOTO SECTION 11

PLOT 3 - GOTO SECTION 10


SECTION 9 - COMMAND CENTER - GETTING RID OF FITZ
------------------------------------------------
ITEMS: (1 CD)

PLOT 4 - Talk to the scientist. Tonka will open room. Kill scientists and
get CD. Follow Tonka into the side car to the Command Center. Keep close to
Tonka and try to kill scientists before he does. Don't hit Fitz, Tonka or the
other two marines. Tonka will stun Fitz. Follow Tonka to the rear sidecar.
Walk to elevators but don't enter. Tonka will send Frick and Frack to check on
the elevators. Once they've been blow apart you can safely enter with Tonka and
head to Level 6.

PLOT 4 - GOTO SECTION 12


SECTION 10 - PROTECTING FITZ
---------------------------
PLOT 3 - Follow Fitz through the Warbot Assembly room until you get to the
Robot Command Center. Use the key and enter to control the Warbot. Fly it
around the corner to its right and wait outside the yellow door for
Black Dawn to arrive. (Assuming he hasn't shown up yet). Fire at him until
the Warbot is destroyed. Leave quickly and move toward the yellow door (to
your left as you leave Warbot Command Center near rear of Warbot Assembly Room).
Go through 3rd yellow door straight ahead into the sidecar. Take it back to
Level 4 and enter door by 3 dot switch. Take to Mineshafts on Level 5.

PLOT 3 - GOTO SECTION 15


SECTION 11 - LEVEL 6 MEETING REESE
----------------------------------
ITEMS: (3 SE, 2 GR, 1 HE, 1 LE, 1 CD)

PLOT 1,2 - Show picture of father to man behind the force field (Reese) after
grabbing the CD. Explore the level for powerups before talking to him again.
I'll come back to the blue doors later in the game. Talk to Reese again and
follow him to the elevators and down to Level 7.

PLOT 1,2 - GOTO SECTION 13


SECTION 12 - LEVEL 6 MEETING JENKINS
------------------------------------
ITEMS: (3 SE, 5 GR, 3 HE, 2 LE, 2 CD, 1 EA, 2 EP, Rapid Fire)

PLOT 4 - Wait for Jenkins to arrive to lower the force field. As soon as you
realize you're supposed to protect him, shoot the scientist on the overhead
walkway. Leave Jenkins in this room and go up ramp killing scientists and
picking up powerups. Also pick up the powerups in the 2 small corner rooms off
the outer circular corridor. Go back and get Jenkins with everyone dead except
the seemingly endless supply of Warbot type machines. Follow him into the
first blue room and get powerups (1 EP, 1 LE, 1 Rapid Fire). Kill off any
robots and enter the 2nd blue room as Tonka leaves to get a CD & EA. Follow
Jenkins and Tonka to other 2 Light Blue Key rooms for (1 EP, 3 GRs, 1 HE,
and 2 GR, 1 HE). Follow them to the elevators and down to Level 7.

PLOT 4 - GOTO SECTION 14


SECTION 13 - LEVEL 7 - 'DEM PESKY SPIDERS
-----------------------------------------
ITEMS: (1 LE, 2 GR, 1 NA, 3 HE, 6 SE)

PLOT 1,2 - Follow Reese and listen to problem. Talk to him to listen to the
little job he has for you and receive the flamethrower. Ready it then enter
one of the crawlways. Use your map. Crawl to both ends of the duct and hit
the switch next to both doors all of the spiders are coming from. Leave the
crawlway, go to the other side of the level enter the crawlway and repeat.
There are 3 SE in each duct. Unfortunately, as soon as you exit you'll be on
the clock. Quickly pick up whatever powerups on the level you can. Talk
to Reese. Follow him and he'll open the elevator to the Level 5 Mine Shafts
and tell you what to do.

PLOT 1,2 - GOTO SECTION 15


SECTION 14 - LEVEL 7 - YA KNOW WHAT? I HATE ALIENS!
---------------------------------------------------
ITEMS: (1 LE, 2 GR, 1 NA, 3 HE)

PLOT 4 - As you exit the elvator start killing off scientists. Jenkins and
Tonka will head to the right. Go left, killing scientsts and picking up
powerups. 3/4 the way around the circle you'll find Reese. Don't bother
trying to shoot him yet. Head towards Jenkins. He and Tonka will talk to
Reese and kill him. Now aliens will start to come out of the woodwork to kill
your little party. My suggestion is to let Jenkins and Tonka do most of the
killing since they have more powerful weapons. Stand facing Jenkins just
to his left side taking shots in your back that are headed for him while
watching behind. Just as you kill the last alien you'll receive a transmission.

*SCENE: Escape with Jenkins and Tonka only to be blown up!

*** END FOR PLOT 4 ***


SECTION 15 - MINESHAFTS
-----------------------
ITEMS: (1 LE, 5 GR, 1 CD)

PLOT 3 - Grab LE & GR and talk to Fitz again. He will give you a box of C4 to
use on a circuit panel on Level 10. Grab 2 GRs (left front of Earth Bore), CD
(top of ramp) and head down the corridor to right of Earth Bore. Don't touch
the Force Field). Go left around the elevator at the end of the corridor,
pick up the 2 GRS then enter and head to Level 8.

PLOT 1,2 - Don't bother with the man standing in room. Pick up the powerups
and head to elevator to Level 8.

PLOT 1,2,3 - GOTO SECTION 16


SECTION 16 - LEVEL 8 PART I
---------------------------
ITEMS: (2 SE, 1 HE, 1 LE, 1 GR)

PLOT 1,2,3 - Just follow corridor to elevator being careful to make the 2
jumps. Pick up the powerups on the way (including the LE in the crawlway).
Take elevator to Level 10.

PLOT 1,2,3 - GOTO SECTION 17


SECTION 17 - LEVEL 10 CKT PANEL/FORCE FIELD
-------------------------------------------
ITEMS: (4 LE, 6 SE, 1 HA, 2 CD, 3 HE, 3 GR, 1 EP, Rockets, Force Field Device)

PLOT 1,2,3 - Follow tunnel to end. Go to your right and grab SE behind ramp.
Head up the narrow gramp and grab LE. Jump to HA. Leap off and get SE on
stand next to large hole. Go to ramp on center structure. In
the middle of the structure grab the CD (there are also 2 other SEs near here).
leap to a SE, go forward and jump again. At base is HE. Get back up and leap
across to short climb. Turn left and leap to narrow ledge. Follow and make
another leap that goes off at 45 angle to your right. Follow narrow ramp down.
At rear corner of ramp is Light Blue Key. Go to the bottom of the ramp, turn
right and make 2 leaps grabbing SE on the way. Climb up and leap to another
SE. At base of ramp turn 45 degrees right and make leap. Kill Marine hybrid
and hit switch to lower escape bridge. Turn around and head towards the HE.
Make a leap across chasm, climb up and get it. Head towards fake force field
and Danger sign. On the way get 2 GRs and LE in two small grottoes to your
left. Head to the right of the fake force field. Carefully leap to base of
ramp. Get GR & HE. Make another leap to pick up CD & EP. You can see through
the Alien Ship window from here. Go back to the force field and enter the room.
Get the Rockets!

PLOT 3 - Plant the C-4 at the circuit panel to your left.

PLOT 1,2,3 - Go down the corridor, grab the LE, turn right and head into the
ship. Kill the 2 nasty mutants with your rockets, grab the LE and Force Field
Device. Head back to the switch across the small bridge and back to the
elevator to Level 8. go to the elevator to the Mine Shafts on Level 5.

PLOT 3 - Climb the ramp and jump on top of the rig. The crew is inside and its
your job to protect it. The force field blows and you start rolling. Don't
concern yourself with health since none of the marines that you encounter are
specifically aiming at you and will rarely hit you. Stay near the front the
vehicle, ready your Rockets and, well... GOOD LUCK! Its VERY tough to get all
of the marines before the rig is destroyed.
*SCENE: You see Fitz fly only to have histhe copter shot down.

*** END FOR PLOT 3 ***

PLOT 1,2 - Take elevator back up to Level 7.

PLOT 1,2 - GOTO SECTION 18


SECTION 18 - LEVEL 7 AGAIN - RAPPIN' WITH THE ALIEN
---------------------------------------------------
ITEMS: (1 CD)

PLOT 1,2 - Give Reese the Force Field Device. Follow him to meet the Alien.
SCENE: Alien shows results of Broken Helix project and talks about Queen.
Talk to Reese/Alien to receive plan and 1st 1/2 of Alien Weapon. You can
talk to Reese 2 more times for more info. Follow Reese and he will open the
entrance to the elevator at the center of the level. Enter the elvator and
go to Level 8 grabbing the CD as you enter.

PLOT 1,2 GOTO SECTION 19


SECTION 19 - LEVEL 8 - HERE COME THE HYBRIDS
--------------------------------------------
ITEMS: (1 NA, 3 CD, 6 GR, 2 SE, 4 LE, 3 HE)
EXTRA ITEMS FOR PLOT 2 ONLY: (6 GR, 1 HA)

PLOT 1,2 - Go into room with the Level 8 sign above it. Get NA to left of
desks and CD in front of the Warbot Console. Take control of the Warbot.
Follow path around to right and go up the ramp. Turn around at the top of the
ramp and follow the ledge. Turn right through 2nd opening and fly across the
chasm (pass by CD on the way) to force field. Turn around and hit the swithc
on the right to lower bridge. Give up control of the Warbot. Go through the
door on other side of the entrance elevator. Force Field (Defense Grid) will
lower. (Grab GR at end of grotto). Turn right and enter crawlspace at the
base of the ramp. Get 2 SEs, LE & HE then follow ledge to the right.
Right around this time you'll be contacted by Reese about what to do next.
There are some extra powerups in this vicinity. At inside corner of left hand
turn is small ledge. Drop down to get LE then up back to the main ledge.
Follow ledge all the way to end on left. Make leap to 2 GRs & LE. Turn
around and leap back. There are 2 grottoes to the left past the door (one is
kind of hidden - use map). Get LE, CD & GR.


PLOT 2 - Head back to 1st chamber off of ledge. Use the Blue Diamond on the
door. You will be contacted by the Queen. Enter Red field (radioactivity)
and use the Blue Diamond on the post.
*SCENE: Transform into Hybrid.
You will again be contacted by the Queen to enlist your services. The door
accessible from the ledge will now open as the garrison of Marines is released.
Enter this room to get 6 GRs and HA.

PLOT 1,2 - Head towards the bridge. On left side is crawlway leading to 2 GRs.
Go across bridge carefully jumping to the CD along the way. There is an HE in
the rear left corner of the elevator. Enter fake force field and take elevator
to Level 9.

PLOT 1 - GOTO SECTION 20

PLOT 2 - GOTO SECTION 21


SECTION 20 - LEVEL 9 PROTECTING REESE
-------------------------------------
ITEMS: (4 EP, 5 GR, 5 HE, 5 CD, 3 LE, 3 SE, 1 EA, 1 NA, Alien Weapon Attachment)

PLOT 1 - If you do the following quickly and efficiently you should be able
to stay ahead of the marines. (If you find that the marines show up too soon
and kill Reese I suggest that you head directly to the Teleport and forget
the powerups.) Anyway, as you get off of the elevator enter the door with
the Reactor Control room sign above it. Grab the EP in the middle then head
to your right. Take another right after grabbing the EP in the next room.
>From here on in just follow the path ahead of you to the Teleport room. In
the hallway to the Teleport room you'll be contacted by Reese. As you enter
head for the back of the room and grab the GR in the back right corner before
heading up the ramp. Turn to you left and go the end for an HE. Cross the
bridge behind you getting the GR. Turn right for the EP. Now head for the
Teleport console at the back of the top portion of this room getting a GR, HE
and CD on the way. Hit the teleport and Reese will show up near you. Now
things get interesting. I would suggest that you turn the Map on and keep it
on. Get in front of Reese and try to kill any Hybrids in the immediate
vicinity. Reese will try to kill any enemies close by so try to get them first.
If you get too far away from Reese he will stop. Remember, time is VERY
critical at this point since you're trying to beat the military to the reactor
control room. Move forward keeping Reese behind you. Pause and let Reese
catch up. If you see Reese start to move in another direction, re-position
yourself in front of him moving in this new direction. Repeat this all the
way to the Reactor Control Room grabbing an LE, CD and SE along the way. If
you go straight instead of following Reese left down the hallway to the Reactor
Control room you can pick up 2GRs and a CD that you jump to. Personally, I
find this to be a waste of time. When you first enter the Reactor Control Room
you can get the LE and HE on opposite sides of the pillars holding the bridge.
head up the ramp and around the corner to the right.
(NOTE: If you need more powerups you can head across the bridge and around the
corner. Follow the hallway into a room with a Warrior Hybrid, kill it and
collect the powerups - LE and CD. There is a hidden room to the left as you
enter for an additional EP and EA!) Let Reese get ahead of you to open the door.
Drop down and kill the hybrids near here. With luck you'll have entered the
room before encountering the military. To the left of the bridge as you came
in is the 2nd half of the Alien Weapon. Also on the bottom portion of this
room are 2SEs a HE and a NA. Go to the small lift, grab the HE and CD then turn
and inspect the droid.
*SCENE: Detonator affixed to the Reactor Control Droid.
Head back to Reese. Now its more important that ever to stay IN FRONT OF HIM.
Ready the Alien Weapon since you'll have at least one military person to deal
with as soon as you exit the room. Try to keep your distance and nail her
with 3 or 4 blasts from the Alien Weapon. "Follow" Reese in the same manner
outlined above to the elevator down to 10. There is another member of the
military to deal with in here. Kill 'em and head down to Level 10.

PLOT 1 - GOTO SECTION 22


SECTION 21 - LEVEL 9 PROTECTING WARRIOR
---------------------------------------
ITEMS: (SEE SECTION 20)

PLOT 2 - You can explore the level for powerups as outlined in the beginning
of SECTION 20 if you need them. When you get done acquiring powerups head
into the Reactor Control Room up the ramp and across the bridge. Follow the
ledge into a hallway. Enter the room at the end of the hallway to encounter
the Warrior Hybrid. Pick up the powerups and don't forget the hidden room
to the left as you enter! Turn on the map while dealing with the Warrior.
This makes it much easier to keep track of. Stay ahead and try to kill any
marines that are in the immediate vicinity since the Warrior will pause and
try to kill them. Also, don't get too far ahead of the Warrior or it will
pause. When it changes direction get ahead of it again in its new direction.
"Follow" it to the elevator leading down to Level 10.

PLOT 2 - GOTO SECTION 22


SECTION 22 - LEVEL 10 GETTING TO THE REACTOR
--------------------------------------------
ITEMS: (4 HE, 1 SE, 1 LE, 2 NA, 2 GR)

PLOT 1,2 - EXTRA: As you exit the elevator you can head to the right
to SECTION 23 and a bunch of powerups. Once you're far enough away,
Reese/Warrior will be left alone. There is an HE and SE on the way to the lift.

PLOT 2 - "Follow" the Warrior in the same manner mentioned in SECTION 21, Pick
up the powerups along the way and enter the sidecar. SAVE YOUR GAME!
(NOTE: You can go up the ramp for a couple more powerups if you wish.)

PLOT 1 - "Follow" Reese in the same manner mentioned in SECTION 20, Pick up
powerups along the way and head up the ramp. At the end is a lift to the
Control Room for the Reactor Droid. Make sure the Alien Weapon is equipped
and take the lift up. Immediately start nailing Tonka with the Alien Weapon.
He takes ~6 hits before he's vaporised. Hit the switch on the console to
set the Reactor Droid on its merry way. "Follow" Reese to the sidecar.
SAVE YOUR GAME!

PLOT 1 - GOTO SECTION 24

PLOT 2 - GOTO SECTION 25


SECTION 23 - POWERUPS IN CAVERNS BENEATH LEVEL 10
-------------------------------------------------
ITEMS: (7 GR, 4 LE, 2 CD, 4 EP, 3 HE, 2 HA)

PLOT 1,2 - This part is anything but easy. Careful or you'll get lost very
quickly. I would also suggest turning on the map to keep from falling into the
center of the world. Alright let's see if I can describe the quickest path to
all of the powerups. Hmmm... Once you've dropped down facing a wall go to
your right. Head forward for a LE. Follow to the left to grab 3 GRs and a CD.
Come back to for the 2 GRs and EP. Follow the edge on your left to an LE.
You are now in front of the place where you came in. Head along the left
edge for an HE and cross a narrow piece of land for another HE. Continue
forward but now follow the edge on your right. You'll pass a large cylindrical
structure with an LE in front of it. Continue right to get the HA. Head back
to the LE and around the cylinder keeping the wall on your right hand side.
At the end you'll find 2 EPs and a CD. Head back to the narrow crossing that
brought you in front of the cylinder. Cross and head forward towards 2 GRs
near the right edge (You might have spotted these while picking up HE #2).
Straight ahead is another HE and another cylindrical structure. Head left
around the structure and pick up an LE, EP and HA coming full circle. (Its
important to head left since at this point Reese/Warrior is most likely
directly overhead. If you head right they'll start moving and the AI of the
game is such that they'll start getting shot again.) Keep the edge to your
right as you move forward and you should eventually see where you came in.
Simply head back up and join your party (Reese/Warrior).

PLOT 1,2 - GO BACK TO SECTION 22


SECTION 24 - BLACK DAWN AND THE REACTOR
---------------------------------------
ITEMS: (5 LE, 2 EP, 1 HE)

PLOT 1 - As you leave the sidecar ...
*SCENE: Black Dawn roughs you up a bit as Jenkins shows up to say hi.
With your Alien Weapon just start nailing Black Dawn! Try to keep your
distance since the blast radius of the Alien Weapon is large.
*SCENE: Strap 2nd detonator to the back of Black Dawn!
There are 4 LEs around the circular "moat" Once your done take the lift
up to Reese who's standing just outside of the reactor core. Grab the
powerups, talk to Reese and "follow" him across the bridge.

PLOT 1 - GOTO SECTION 27


SECTION 25 - BLACK DAWN/JENKINS AND THE REACTOR
-----------------------------------------------
ITEMS: (SEE SECTION 25)

PLOT 2 - The Warrior will stop at the missing bridge piece. Drop down into
the circular trench. This is where life gets interesting. You are now to
be treated to THE most difficult battle in the entire game!!! You must
dispose of both Black Dawn and Jenkins but you have no idea how many hit
points they have unlike PLOT 1. The best method I've found for dealing with
them is as follows... Head to the left to meet up with Black Dawn. Start
nailing him with the Flamethrower and rotate around him to your left so you
end up with the wall on your left. Start backing up a little bit but not
out of range of the flamethrower. Jenkins will show up shortly and begin
blasting Black Dawn in his back since they're both lined up against the inner
wall. Now back up around the inside wall out of their view and switch to the
Alien Weapon. Start nailing Black Dawn with it in a hit and run pattern making
sure you stay close to the inner wall. Move back into his view, nail him
with the Alien Weapon then back up quickly so his missiles impact on the
inner wall. Eventually they'll both disintegrate. (If you hear "Ouch! That
Hurts" from Black Dawn the end is in sight!).
(WARNING: I went through approximately 4or5 NAs, 2or3 HAs and about 8-10 HEs
while trying to kill these guys. GOOD LUCK!)
Find the switch along the inner wall to raise the missing bridge section and
the Warrior will move across the bridge. Move to the lift that the Warrior has
now activated and take it up to the Reactor. Pick up the powerups then "follow"
the Warrior across the bridge.

PLOT 2 - GOTO SECTION 26


SECTION 26 - MEETING THE QUEEN
---------------------------------
ITEMS: (13 SEs, 1 EP, 2 HE, 1 LE, 1 HA, 1 CD, 1 NA)

PLOT 2 - "Follow" Warrior. Just before reaching the sidecar take a right and
around the powerup path until you come back to the sidecar. Enter the sidecar
and take it to meet the Queen.
*SCENE: Take off with Queen to her planet.

*** END OF PLOT 2 ***


SECTION 27 - KILLING THE QUEEN AND REDUCING AREA 51 TO RUBBLE!
--------------------------------------------------------------
ITEMS: (13 SEs, 1 EP, 2 HE, 1 LE, 1 HA, 1 CD, 1 NA)

PLOT 1 - "Follow" Reese/Warrior. Just before reaching the sidecar take a
right and around the powerup path until you come back to the sidecar. Enter
and SAVE! Follow Reese to the Force Field Control.
*SCENE: Jenkins shows up. Jake finds out what happened to his Dad. Jenkins
knocks out Reese. Queen eats Jenkins.
Now you get to fight the Queen! Actually there is a VERY EASY way to deal with
her. Equip the flamethrower and continuously nail her. Keep backing up out
of jaw range up the ramp. In this way you fry the gellous blobs that she
shoots at you. Just beware of Warrior Aliens who aren't thrilled with your
prescense.

(NOTE: I've been told that if you drop to your belly she can't touch you!!!
However I would imagine that you need to back yourself into a corner so the
Warriors can't get you either - THANX Dean C. McMillin for this excellent tip!)

Now you just have to get out of Force Field's radius. Talk to Reese and
follow him to the sidecar. Don't worry about Reese anymore since he can't be
killed by hybrids ?!? Follow him back to the Reactor Core, across another
bridge and back into the first sidecar on this level. Once you get to the
open area...

(NOTE: You don't HAVE to take Reese with you. But if you don't you have to
make your way back up to Level 9 to get clear.)

*SCENE: Reese and Co. emerge from Area 51 hacking and coughing. The military
is given new orders and you are released. You and wife retire to tropical
island never to see Reese again (?)

*** END OF PLOT 1 ***


ACKNOWLEDGEMENTS:
-----------------
THANX Again to Dean McMillin for his advice on dealing with the Queen!



Copyright 1997 by Wolverine Inc. All Rights Reserved.
Wolverine Inc.:jeremiah@ece.wisc.edu

 
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